Reviewed · SELF-GUIDED TOURS
Copenhagen Little Mermaid Exploration Game and Self-Guided Tour
Copenhagen turns sightseeing into a game. This self-guided quest leads you from Kongens Nytorv to the Little Mermaid, using clues, directions, and audio stories to connect famous sights with a playful fairy-tale theme. I like the freedom to start at any hour, and I like that you can pause for a coffee or resume later without keeping up with a guide. The main drawback is the app: some users have struggled with codes, maps, timing, or getting the game to work.
At $6.01 per person, this is a low-cost way to get a planned route through central Copenhagen. Just understand what you are buying. You are paying for a smartphone game with sightseeing content, not a traditional walking tour, a human guide, or admission to the palaces and museums along the way.
In This Review
- Six things to know before you start
- What kind of Copenhagen experience is this?
- Starting at Kongens Nytorv and the Royal Danish Theatre
- Hans Christian Andersen gives the route its theme
- Agnete and the Merman adds a quieter pause
- The Stork Fountain and Amagertorv
- Amalienborg connects the game to royal Copenhagen
- Finishing at the Little Mermaid
- How the app affects the experience
- Timing, walking, and group size
- Is $6.01 good value?
- Who should book this quest?
- Should you book the Copenhagen Little Mermaid Exploration Game?
- FAQ
- How long does the Copenhagen Little Mermaid Exploration Game take?
- Where does the experience start?
- Where does the experience end?
- Is a physical guide included?
- Are entrance tickets included?
- Can I pause and resume the game?
- Is the experience offered in English?
Six things to know before you start
- The route runs about 2 to 3 hours: You cover a good stretch of Copenhagen, ending at the Little Mermaid.
- You begin at Kongens Nytorv: The central square sits at the end of the pedestrian shopping street Strøget.
- The route mixes city sights and storybook figures: Expect the Royal Danish Theatre, Hans Christian Andersen, Agnete and the Merman, Amagertorv, Amalienborg, and the mermaid statue.
- You control the schedule: Start anytime after booking, stop when you wish, and continue later.
- It is a scavenger hunt, not a guided tour: You solve the experience through an app and follow precise in-app directions.
- Indoor admission is not included: The listed stops are viewed from outside unless you separately pay to enter a site.
What kind of Copenhagen experience is this?

Think of the activity as a sightseeing route with a game layered on top. You use your phone to follow directions, complete the quest, and hear audio stories connected to the places along the way.
That distinction matters. If you want a guide explaining Danish politics, architecture, and royal life in person, this is not the right format. If you enjoy finding your way through a city with a purpose, the game gives your walk more shape than simply wandering from one postcard sight to the next.
I like the way the route links Copenhagen’s fairy-tale identity with its royal center. Hans Christian Andersen gives the experience its storybook thread, while Amalienborg and the Royal Danish Theatre show the city’s formal side. The finish at the Little Mermaid brings those ideas together in one famous statue.
The published rating is 4.2 out of 5 from 36 ratings. That suggests a generally positive experience, but the uneven app reports deserve attention. Download what you need before you begin, check that your booking code works, and leave yourself enough phone battery for several hours outside.
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Starting at Kongens Nytorv and the Royal Danish Theatre

The meeting point is Kongens Nytorv, Copenhagen’s largest square. It is centrally placed at the end of Strøget, making it a practical starting point if you are already in the main shopping district.
Because you begin in such a central place, you can pair the quest with other plans. You might shop along Strøget first, start the game in the morning, or use the square as an easy reference point after arriving by public transport.
The first named stop is the Royal Danish Theatre, known in Danish as Det Kongelige Teater. Its old purpose-built venue dates from 1874, and the institution serves as Denmark’s national performing arts center.
The stop is short, listed at about five minutes. That tells you something about the pace. You will likely pause for a look, take in the building, and use the app before moving on. This is not a theater tour, and no admission is included.
I find this a good opening stop because it places the route in Copenhagen’s cultural center rather than sending you straight to the final statue. You get a quick sense of the city’s performing arts tradition before the quest shifts toward fairy tales and public sculptures.
Hans Christian Andersen gives the route its theme

The Hans Christian Andersen Fairy Tale House is listed as a ten-minute stop. The name connects the game to Denmark’s most famous fairy-tale writer and gives the route its clearest storybook flavor.
The stop is especially useful if you are visiting Copenhagen with children or if Andersen’s stories are part of your interest in Denmark. The game format may also make the subject easier to enjoy than a long museum explanation, since you encounter it as one part of a moving city quest.
Do not assume that this stop includes entry into an interior attraction. The experience lists admission as free for the stop, but its description makes clear that you are following the route and viewing the locations rather than receiving paid tickets. If you want to go inside a museum or other attraction, you need to arrange and pay for that separately.
That admission detail is the single biggest value issue here. At $6.01, the price is still modest, but you should judge it as payment for the route, app, clues, and audio content. It is not a bundle of museum admissions.
Agnete and the Merman adds a quieter pause

Next comes Agnete and the Merman, a group of bronze sculptures in Copenhagen. The planned stop lasts about ten minutes.
This is the sort of place that can be easy to miss on a normal first visit. A famous statue such as the Little Mermaid needs no introduction, but public sculpture often rewards a route that tells you where to look. Here, the game gives the artwork a role in the larger fairy-tale journey.
The sculptures also keep the experience from becoming a simple list of major monuments. You move between performance, literature, sculpture, fountains, royal buildings, and the harbor-side mermaid. That variety helps the two or three hours pass with a steady change of scene.
Still, the value depends on how you like to sightsee. If you want long explanations at every stop, ten minutes will feel brief. If you prefer a brisk walk with a few story prompts, the timing should feel more comfortable.
A few more options to weigh up in Copenhagen
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The Stork Fountain and Amagertorv

The Stork Fountain sits on Amagertorv in central Copenhagen. The fountain was presented to Crown Prince Frederik, later Frederik VIII, and the stop is planned for about five minutes.
Amagertorv is part of the central pedestrian area, so this section should feel easy to combine with shopping, people-watching, or a short break. It is also a useful point to remember if you need to pause the game. Since the route is app-led, you are not tied to a guide waiting at a set time.
The short stop again shows the nature of the activity. You are not standing in one place for a lecture. You are moving through the city, reading or listening to the next piece of the story, and solving the next part of the quest.
One practical warning comes from the timing system. If you forget to pause while stopping for a break, you may have to restart or return to the last stop. That makes the pause function important, especially if you want lunch, need a restroom, or plan to spend extra time at Amalienborg.
Amalienborg connects the game to royal Copenhagen

Amalienborg Palace Museum is the most obvious royal stop on the route. Amalienborg is associated with Denmark’s royal family, which still resides inside the palace complex.
The planned visit lasts about ten minutes. You can expect the game to bring you to the palace area and provide its audio or quest content, but the experience does not include entry tickets. The supplied information marks the stops as free admission, meaning the outdoor route does not require an entrance fee.
If royal history is a major reason for your visit, you may want to budget extra time and purchase museum admission separately. The game can help you reach the palace and give the setting a place in your day, but it is not a substitute for a full palace visit.
I like this part of the route because it creates a useful contrast. Earlier stops lean toward Andersen and bronze sculpture. Amalienborg shifts the mood toward the Danish monarchy and the formal center of the city. You get a broader picture of Copenhagen without needing to book several separate activities.
Finishing at the Little Mermaid

The final stop is Copenhagen’s Little Mermaid, a bronze statue by Edvard Eriksen. It shows a mermaid becoming human and sits on a rock at Langelinie.
The end point is listed as The Little Mermaid, Langelinie, 2100 København Ø. Opening hours are given as 7:00 a.m. to 9:00 p.m., every day, for the stated period through February 7, 2027.
The statue is a fitting finish for a quest built around Andersen and fairy tales. It is also the route’s most famous photo stop, so expect this part to attract plenty of attention. The app gives you a reason to reach the statue from the city center rather than simply taking transport straight there.
The ten-minute planned stop is enough for a look and photos, but not necessarily enough if you want to linger. You might prefer to finish the game and then stay in the area a little longer. Since the experience ends here, you are free to continue your own plans afterward.
The route’s endpoint also means you should think about your next move. The information supplied confirms that the tour ends at Langelinie, but it does not provide a return transfer. Plan your onward transport separately.
How the app affects the experience

The app is both the strength and the weak spot. Precise directions can make a new city less confusing, and the audio stories give the walk more purpose. You do not need to find a guide, gather with a group, or arrive at an exact departure time.
You do need a working smartphone and a little patience. Some people have had trouble with the correct code, maps, descriptions, or starting the game. One report described support responding in a language the user did not understand, while another said the listed phone number was not correct. Support is advertised through 24-hour chat and the email address [email protected], but I would still test the setup before you reach Kongens Nytorv.
Use these simple precautions:
- Download the app and any required content before leaving home.
- Confirm that the booking code is visible and accepted.
- Charge your phone fully.
- Keep mobile data available if the app needs it for directions.
- Learn how to pause the game before taking a break.
- Save the support email, [email protected], before starting.
The experience is offered in English. That makes it a practical choice for English-speaking visitors, but it also means you should not book it expecting a Danish-language version.
Timing, walking, and group size
The official estimate is two to three hours. The named stops account for roughly 50 minutes of planned time, before walking between them, solving tasks, taking pictures, and handling breaks.
That estimate is realistic as a range rather than a promise. You may finish closer to two hours if you walk steadily and keep stops short. It can take nearly three hours if you pause only once, spend longer at the sights, or take time to work through the game.
The route is private, so only your group participates. That is useful if you want to set your own rhythm or avoid joining a crowded guided group. It is also suited to couples, families, and small groups who enjoy light competition.
For groups larger than 15, the operator advises making multiple bookings. That is worth arranging before you start, since one booking should not be treated as a single large-group pass.
Most people can participate, and service animals are allowed. The experience is near public transport, but no specific transport route is provided. You should also remember that this is a city walk, not a vehicle tour.
Is $6.01 good value?
At $6.01 per person, the price is hard to criticize if you want a little structure and entertainment added to a self-guided walk. You receive flexible access, directions, audio stories, and a route that joins several Copenhagen sights.
The value drops if you expect a traditional tour. There is no physical guide, no live commentary, and no admission to Amalienborg Palace Museum or other interiors. You can walk past the exterior sights for free, so the app content is what you are actually paying for.
I would compare the cost with your own habits. If you would otherwise wander without a plan, this can help you cover more ground. One positive experience described the game as a fun way to see more of Copenhagen than expected. Another found it a useful way to navigate a city they did not know.
If you dislike phone-based activities, the savings may not matter. App trouble can turn a cheap outing into a frustrating one. The best value comes when your group enjoys puzzles, audio stories, and independent exploring.
Who should book this quest?
I would recommend it to:
- Couples who want a playful way to see central Copenhagen.
- Families who like short challenges and fairy-tale themes.
- Independent visitors who do not want a fixed departure time.
- Budget-minded visitors who want a planned route without paying for a live guide.
- People with a free morning or afternoon who can allow up to three hours.
I would think twice if you want detailed expert commentary, indoor museum visits, or a completely phone-free walk. You may also prefer another option if your phone connection, battery, or app access is uncertain.
Free cancellation is available up to 24 hours before the start time for a full refund. Changes or cancellations made less than 24 hours before the start time are not accepted for a refund, and the cut-off follows local Copenhagen time.
Should you book the Copenhagen Little Mermaid Exploration Game?
Book it if you want a low-cost, flexible city walk with a fairy-tale theme and a clear finish at the Little Mermaid. The route covers more than the famous statue, and the mix of theater, Andersen, sculpture, fountain, palace, and harbor-side art gives you a useful introduction to central Copenhagen.
Do not book it expecting museum tickets or a human guide. Before you pay, make sure your group is comfortable using an app, then test the code and learn the pause feature. With those precautions, this is a cheerful way to add direction and a little play to your Copenhagen sightseeing.
FAQ
How long does the Copenhagen Little Mermaid Exploration Game take?
The experience takes approximately 2 to 3 hours, depending on your walking speed, time at each stop, breaks, and time spent completing the game.
Where does the experience start?
It starts at Kongens Nytorv in Copenhagen, Denmark.
Where does the experience end?
It ends at The Little Mermaid in Langelinie, 2100 København Ø.
Is a physical guide included?
No. This is a self-guided activity played through a smartphone app. A physical tour guide is not included.
Are entrance tickets included?
No. The experience does not include admission tickets to the palace, museums, or other interiors. The route takes you to the listed sights from the outside.
Can I pause and resume the game?
Yes. You can start at any hour, take a break, and resume later. Use the app’s pause function, since forgetting to pause may cause timing problems.
Is the experience offered in English?
Yes. The experience is offered in English and includes audio stories.
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